OSI Model | ||||
---|---|---|---|---|
Data unit | Layer | Function | ||
Host layers | Data | 7. Application | Network process to application | |
6. Presentation | Data representation and encryption | |||
5. Session | Interhost communication | |||
Segment | 4. Transport | End-to-end connections and reliability | ||
Media layers | Packet | 3. Network | Path determination and logical addressing | |
Frame | 2. Data Link | Physical addressing | ||
Bit | 1. Physical | Media, signal and binary transmission |
Tuesday, November 17, 2009
The OSI Model
Wednesday, November 11, 2009
defining hackable architecture
Hackable Architecture
How do you make architecture that is adaptable?
Think of platforms, not solutions - overbuild infrastructure, underbuild features
Build with an architecture of layers; enable fast layers to change rapidly (learning); slower layers enable stability
Create seamful experiences, based around behaviour not aesthetics; often includes modular design
Undesigned products, or rather not overdesigned; to invite the user in, to encourage evolution
Define vocabularies, or basic patterns of interaction
Leave space to evolve (if physical/spatial, build with modular shapes which can extend easily
Enable users to manage the at-hand information and interactions; the surface layers
Create an aesthetic of ongoing process
This process implies that the designer provides support, engagement over time etc.
How do you make architecture that is adaptable?
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